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	<title>Comments for WinSoft.se</title>
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	<link>http://www.winsoft.se</link>
	<description>Development with focus on Visual Basic .NET</description>
	<lastBuildDate>Tue, 15 Nov 2011 22:39:34 +0000</lastBuildDate>
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		<title>Comment on Five reasons to choose Windows before Mac by Staffan</title>
		<link>http://www.winsoft.se/2011/11/five-reasons-to-choose-windows-before-mac/comment-page-1/#comment-10229</link>
		<dc:creator>Staffan</dc:creator>
		<pubDate>Tue, 15 Nov 2011 22:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.winsoft.se/?p=1786#comment-10229</guid>
		<description>Oh.... just one more thing to add. Regarding point 3.

My company only buy Apple Computers nowadays, regardless if they are going to run Windows or not. Apparently our IT department has investigated the situation and come to the conclusion that it&#039;s cheaper in the long run, because Apple computers last longer so we don&#039;t need to buy new computers that often, thus saving money in the long run.
So a lot of my co-workers have Macs with Windows on them and only use Windows.
I thought this was kind of strange myself, but apparently we save money :)</description>
		<content:encoded><![CDATA[<p>Oh&#8230;. just one more thing to add. Regarding point 3.</p>
<p>My company only buy Apple Computers nowadays, regardless if they are going to run Windows or not. Apparently our IT department has investigated the situation and come to the conclusion that it&#8217;s cheaper in the long run, because Apple computers last longer so we don&#8217;t need to buy new computers that often, thus saving money in the long run.<br />
So a lot of my co-workers have Macs with Windows on them and only use Windows.<br />
I thought this was kind of strange myself, but apparently we save money <img src='http://www.winsoft.se/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Five reasons to choose Windows before Mac by Staffan</title>
		<link>http://www.winsoft.se/2011/11/five-reasons-to-choose-windows-before-mac/comment-page-1/#comment-10228</link>
		<dc:creator>Staffan</dc:creator>
		<pubDate>Tue, 15 Nov 2011 22:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.winsoft.se/?p=1786#comment-10228</guid>
		<description>Well... I&#039;m not a Mac fanboi but I do feel these kind of lists are moronic. Many of the points you make are very subjective and I do not agree with them. Both platforms has their pros and cons and it&#039;s up to the user to decide what pros and cons are more valuable to him/her.
I use Windows at home, but I do find a lot of pros using a Mac for web design and developing.

Just to answer on your points:
5: Very subjective, but here I do feel Mac still has the upper cut. The DELL you linked to was not a pretty machine. I would have choosed to link to Samsung 9-series that is the only PC I have seen that can compete with Mac on design: http://www.samsung.com/se/current/campaign/9serien/site/index.html?pid=se_notebooktype_keyvisual1_9-series_20111108

4: This is true, there ARE a lot more apps, but this is actually sometinhg that I think is the pro of mac. There are A LOT of crappy PC apps out there (as well as mac apps) but the Mac apps are actually pretty good. And there are a lot of well designed apps only availbele on the mac that really rocks. Sure, you could find &quot;a similar&quot; app on the PC, but not as well designed. A good thing is that there is a tradition of paying a small sum of money for mac apps, while PC apps should be free (I have that mind set and I think a lot of users have it since the PC world has had this tradition for a long time). So there are some exclusive apps for Mac only where the developers actually can make money on selling them.

3: Yes, PC are generally cheaper. So it&#039;s good Mac&#039;s can use the same hardware (up to a point) for hard drives and such.

2: Going thorough a 5 step guide or drag-and-drop seems equally easy to me, so... don&#039;t see the advantage. To have two large icons with an arrow between them pointing put what to do doesn&#039;t really seem &quot;hard&quot;. Then a 5 step guide seems more complex.

1: So it you are a hard core programmer &quot;Windows is better&quot;. But for the rest of us, it&#039;s not? Customization can be good, but to much is not. Another thing that&#039;s very subjective. You can do much in Mac OS, but they have hidden some things. But that&#039;s not a problem it you are a &quot;hard core&quot; programmer that can use Google :)
I do learn a few new tricks every day on my mac, and why they have hidden a dew thinks I think is moronic, but on the other hand a few things are really clever and when you have learned them is really good.</description>
		<content:encoded><![CDATA[<p>Well&#8230; I&#8217;m not a Mac fanboi but I do feel these kind of lists are moronic. Many of the points you make are very subjective and I do not agree with them. Both platforms has their pros and cons and it&#8217;s up to the user to decide what pros and cons are more valuable to him/her.<br />
I use Windows at home, but I do find a lot of pros using a Mac for web design and developing.</p>
<p>Just to answer on your points:<br />
5: Very subjective, but here I do feel Mac still has the upper cut. The DELL you linked to was not a pretty machine. I would have choosed to link to Samsung 9-series that is the only PC I have seen that can compete with Mac on design: <a href="http://www.samsung.com/se/current/campaign/9serien/site/index.html?pid=se_notebooktype_keyvisual1_9-series_20111108" rel="nofollow">http://www.samsung.com/se/current/campaign/9serien/site/index.html?pid=se_notebooktype_keyvisual1_9-series_20111108</a></p>
<p>4: This is true, there ARE a lot more apps, but this is actually sometinhg that I think is the pro of mac. There are A LOT of crappy PC apps out there (as well as mac apps) but the Mac apps are actually pretty good. And there are a lot of well designed apps only availbele on the mac that really rocks. Sure, you could find &#8220;a similar&#8221; app on the PC, but not as well designed. A good thing is that there is a tradition of paying a small sum of money for mac apps, while PC apps should be free (I have that mind set and I think a lot of users have it since the PC world has had this tradition for a long time). So there are some exclusive apps for Mac only where the developers actually can make money on selling them.</p>
<p>3: Yes, PC are generally cheaper. So it&#8217;s good Mac&#8217;s can use the same hardware (up to a point) for hard drives and such.</p>
<p>2: Going thorough a 5 step guide or drag-and-drop seems equally easy to me, so&#8230; don&#8217;t see the advantage. To have two large icons with an arrow between them pointing put what to do doesn&#8217;t really seem &#8220;hard&#8221;. Then a 5 step guide seems more complex.</p>
<p>1: So it you are a hard core programmer &#8220;Windows is better&#8221;. But for the rest of us, it&#8217;s not? Customization can be good, but to much is not. Another thing that&#8217;s very subjective. You can do much in Mac OS, but they have hidden some things. But that&#8217;s not a problem it you are a &#8220;hard core&#8221; programmer that can use Google <img src='http://www.winsoft.se/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I do learn a few new tricks every day on my mac, and why they have hidden a dew thinks I think is moronic, but on the other hand a few things are really clever and when you have learned them is really good.</p>
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		<title>Comment on Accessing individual bits on a Commodore PET by Plotting graphics &#8211; WinSoft.se</title>
		<link>http://www.winsoft.se/2011/03/accessing-individual-bits-on-a-commodore-pet/comment-page-1/#comment-9628</link>
		<dc:creator>Plotting graphics &#8211; WinSoft.se</dc:creator>
		<pubDate>Thu, 06 Oct 2011 15:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.winsoft.se/?p=1610#comment-9628</guid>
		<description>[...] Commodore 64 does not provide any API for graphics, so on the C64 this task is accomplished by manipulating bits in a memory area. You can jump to graphics mode by setting the bit 6 on byte 53265 to 1 and return [...]</description>
		<content:encoded><![CDATA[<p>[...] Commodore 64 does not provide any API for graphics, so on the C64 this task is accomplished by manipulating bits in a memory area. You can jump to graphics mode by setting the bit 6 on byte 53265 to 1 and return [...]</p>
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		<title>Comment on Converting from JComments to Disqus by dieta</title>
		<link>http://www.winsoft.se/2011/07/converting-from-jcomments-to-disqus/comment-page-1/#comment-9145</link>
		<dc:creator>dieta</dc:creator>
		<pubDate>Sat, 10 Sep 2011 14:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.winsoft.se/?p=1710#comment-9145</guid>
		<description>Both are great commenting systems but Disqus is free and has a for posting comments automatically i.e. Uh oh .To save you some head-scratching Disqus claims to provide an auto-import feature the idea being you upload a file of comments from another provider with JS-Kit Echo their newest commenting service you can download an XML dump of all your comments and it pops all of those comments into Disqus good to go.</description>
		<content:encoded><![CDATA[<p>Both are great commenting systems but Disqus is free and has a for posting comments automatically i.e. Uh oh .To save you some head-scratching Disqus claims to provide an auto-import feature the idea being you upload a file of comments from another provider with JS-Kit Echo their newest commenting service you can download an XML dump of all your comments and it pops all of those comments into Disqus good to go.</p>
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		<title>Comment on Tool for interplanetary space travel by Martin J Sallberg</title>
		<link>http://www.winsoft.se/2011/06/tool-for-interplanetary-space-travel/comment-page-1/#comment-8851</link>
		<dc:creator>Martin J Sallberg</dc:creator>
		<pubDate>Fri, 05 Aug 2011 06:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.winsoft.se/?p=1703#comment-8851</guid>
		<description>String theory (and all other theories involving hidden dimensions)
 predict that gravity and electromagnetism unify in hidden 
dimensions and that the hidden dimensions are indetectible because of 
their small size. It does also predict that sufficiently short-waved 
photons, with wavelengths shorter than the size of the hidden 
dimensions, can enter them. Producing ultra-short photons can thus 
manipulate gravity, with revolutionizing space travel applications such 
as cheap anti-gravity launches. The 
problem that it would require high energy can be practically solved by 
concentrating several laser beams on a nanoparticle, heating it to 
locally extreme temperatures. An Alcubierre metric can be created by 
ejecting multiple nanoparticles from the craft and then beam perfectly 
timed laser beams on them (fire at the most distant first so that they are
 hit simultaneously), so each nanoparticle contributes a slower than 
light effect but together add up to faster than light, creating no discrete 
event horizon and thus no Hawking radiation.

By Martin J Sallberg</description>
		<content:encoded><![CDATA[<p>String theory (and all other theories involving hidden dimensions)<br />
 predict that gravity and electromagnetism unify in hidden<br />
dimensions and that the hidden dimensions are indetectible because of<br />
their small size. It does also predict that sufficiently short-waved<br />
photons, with wavelengths shorter than the size of the hidden<br />
dimensions, can enter them. Producing ultra-short photons can thus<br />
manipulate gravity, with revolutionizing space travel applications such<br />
as cheap anti-gravity launches. The<br />
problem that it would require high energy can be practically solved by<br />
concentrating several laser beams on a nanoparticle, heating it to<br />
locally extreme temperatures. An Alcubierre metric can be created by<br />
ejecting multiple nanoparticles from the craft and then beam perfectly<br />
timed laser beams on them (fire at the most distant first so that they are<br />
 hit simultaneously), so each nanoparticle contributes a slower than<br />
light effect but together add up to faster than light, creating no discrete<br />
event horizon and thus no Hawking radiation.</p>
<p>By Martin J Sallberg</p>
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		<title>Comment on Naming your images by Anders Hesselbom</title>
		<link>http://www.winsoft.se/2011/07/naming-your-images/comment-page-1/#comment-8790</link>
		<dc:creator>Anders Hesselbom</dc:creator>
		<pubDate>Fri, 29 Jul 2011 17:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.winsoft.se/?p=1737#comment-8790</guid>
		<description>That is a good approach. The uniqueness can be achieved by adding one, two or three folders to the identifier.</description>
		<content:encoded><![CDATA[<p>That is a good approach. The uniqueness can be achieved by adding one, two or three folders to the identifier.</p>
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		<title>Comment on Naming your images by Thommy M. Malmström</title>
		<link>http://www.winsoft.se/2011/07/naming-your-images/comment-page-1/#comment-8789</link>
		<dc:creator>Thommy M. Malmström</dc:creator>
		<pubDate>Fri, 29 Jul 2011 17:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.winsoft.se/?p=1737#comment-8789</guid>
		<description>I find i convenient to have pictures in folders by YYYY/MM/DD which Shotwell Photo Manager arranges directly at import. Then I tag them in digiKam with place, names, occasion etc.</description>
		<content:encoded><![CDATA[<p>I find i convenient to have pictures in folders by YYYY/MM/DD which Shotwell Photo Manager arranges directly at import. Then I tag them in digiKam with place, names, occasion etc.</p>
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		<title>Comment on Simon&#8217;s Basic by E. Keith Owens</title>
		<link>http://www.winsoft.se/2011/05/simons-basic/comment-page-1/#comment-8598</link>
		<dc:creator>E. Keith Owens</dc:creator>
		<pubDate>Mon, 11 Jul 2011 05:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.winsoft.se/?p=1678#comment-8598</guid>
		<description>This month we excerpt a section on hi-res graphics from Simons Basic...You may be one of the few C-64 owners around who still hasnt gotten a hold of Simons Basic. Hi-Res Graphics..Simons Basic puts the powers of high-resolution graphics at the fingertips of the beginning programmer.</description>
		<content:encoded><![CDATA[<p>This month we excerpt a section on hi-res graphics from Simons Basic&#8230;You may be one of the few C-64 owners around who still hasnt gotten a hold of Simons Basic. Hi-Res Graphics..Simons Basic puts the powers of high-resolution graphics at the fingertips of the beginning programmer.</p>
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		<title>Comment on PowerShell functions argument catching by hemp</title>
		<link>http://www.winsoft.se/2011/04/powershell-functions-argument-catching/comment-page-1/#comment-8354</link>
		<dc:creator>hemp</dc:creator>
		<pubDate>Sun, 26 Jun 2011 00:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.winsoft.se/?p=1649#comment-8354</guid>
		<description>With the skills trained so far in this course this is not harder than making the one single module itself....Again the main task is to identify input and output of the various modules.</description>
		<content:encoded><![CDATA[<p>With the skills trained so far in this course this is not harder than making the one single module itself&#8230;.Again the main task is to identify input and output of the various modules.</p>
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		<title>Comment on Calling C functions by offshore bank account</title>
		<link>http://www.winsoft.se/2011/02/calling-c-functions/comment-page-1/#comment-6172</link>
		<dc:creator>offshore bank account</dc:creator>
		<pubDate>Thu, 24 Mar 2011 05:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.winsoft.se/?p=1575#comment-6172</guid>
		<description>.Functions and classes described in this section are used to perform various linear or non-linear filtering operations on 2D images represented as.Mat .s that is for each pixel location..in the source image some its normally rectangular neighborhood is considered and used to compute the response. Normally the functions supports multi-channel arrays in which case every channel is processed independently therefore the output image will also have the same number of channels as the input one..Another common feature of the functions and classes described in this section is that unlike simple arithmetic functions they need to extrapolate values of some non-existing pixels.</description>
		<content:encoded><![CDATA[<p>.Functions and classes described in this section are used to perform various linear or non-linear filtering operations on 2D images represented as.Mat .s that is for each pixel location..in the source image some its normally rectangular neighborhood is considered and used to compute the response. Normally the functions supports multi-channel arrays in which case every channel is processed independently therefore the output image will also have the same number of channels as the input one..Another common feature of the functions and classes described in this section is that unlike simple arithmetic functions they need to extrapolate values of some non-existing pixels.</p>
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