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Anders Hesselbom

Programmerare, skeptiker, sekulärhumanist, antirasist.
Författare till bok om C64 och senbliven lantis.
Röstar pirat.

Ozma Wars review

2012-06-17

Ozma Wars is one of those infamous time thieves from my childhood. Ozma Wars is a classical shoot’em up game like Space Invaders but with two major differences. In Ozma Wars, you don’t have lifes, you have energy. You off start by docking something that looks like a boat in space, and that gives you the energy you need until next time it shows up. The second difference is that different enemies have different movement patterns, and one aspect of the game is to know what enemies are moving in what pattern. Also, some of them have target seeking missiles.

You might want to avoid the soundtrack, that basically consists of one loud annoying sound, but as usual, the sound effects contribute to the game.

As in Space Invaders, enemy movement speed is very dependent on how busy the main processor is, so you may be surprised by a sudden increase of speed from one enemy when you’ve just killed another. Some videos can be found here, here and here.

The sound is annoying, but the most annoying thing is that collision detection fails from time to time and enemies randomly doesn’t get drawn. I like the game, and these glitches adds to the excitement.

Categories: Geeky

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